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a:6:{s:1:"k";s:41:"link?url=56479dd36506c433e13ee7b7fa0b6ee3";s:1:"d";O:8:"stdClass":16:{s:7:"link_id";i:710;s:10:"project_id";N;s:7:"user_id";i:720;s:10:"biolink_id";N;s:9:"domain_id";i:0;s:10:"pixels_ids";s:2:"[]";s:4:"type";s:7:"biolink";s:7:"subtype";N;s:3:"url";s:12:"tnfkiara8290";s:12:"location_url";N;s:6:"clicks";i:83;s:8:"settings";s:5716:"{"title":"XCOM 2: The 10 Best Skills, Ranked","description":"The coolest non-hero class, the Ranger wields both a shotgun and a sword and can make great use of both. The Ranger has two ability trees that give it either great damage or great utility, and a mix of both is also a real possibil The Heavy Class can dish out a ton of damage to several enemies in a cluster because of the number of explosives the Heavy class can take. When they hit colonel, they could have access to five explosives in one mission, which is two more than the Grenad If you\u2019re playing XCom 2 , and you encounter a human-looking enemy that has white hair and a purple visor that covers the entire face, have all your soldiers target that enemy. That is probably the only chance of successfully completing that mission. That type of enemy is called an Avatar, and thankfully they are rare. They have extremely high mobility, armor, and damage potential. To make matters worse, Avatars have powerful psionic abilities as well. Many aliens can mind control the player\u2019s soldiers; Avatars can mind control up to three at one time. This enemy can kill a well-equipped squad by itself if it\u2019s not dealt with quic The Spark class suffers because they cost way too much compared to human soldiers. Resources used for Sparks can be better put into other, more important projects. The game is also designed in a way that makes tanks unnecessary. Most classes can take some punishment, and even get abilities that negate damage in late g The classes in the modern XCOM series all have interesting and fun weapons and abilities . Watching the soldiers grow and gain cool abilities is one of the major joys of playing an XCOM game. The soldiers are the ones that shape the story and are the ones that pull off the hero plays that players will remember fon The Templar is amazing at cutting down units and even gets AOE attacks later on down the line. If a Templar gets access to some of the Ranger abilities like Reaper and Bladestorm, it increases the Templar's combat ability exponentia Or at least, that's what you'd hope for. The Psy-Operatives cost a huge amount of your resources, and very few of their abilities end up working against certain opponents. If you can take the time building it up, it'll often be quite helpful and will definitely appear as an all-star, but for the most part these classes aren't exactly vital necessities for your t A decent tank in a game where they are needed, the Assault class does what it needs to in Enemy Unknown . All of the Assault Class's abilities help it do what it needs to: get in the enemy's face and shoot it with a shot A questionable approach by the XCOM Project to creating great soldiers, the MEC Trooper required a procedure that involved removing the limbs of those who were in the program. However, the results were posit Upgrades throughout the Specialist tree enhance the healing you can provide later on, but this is the skill that grants that long-ranged heal in the first place. If you have a Ranger or Templar in close range that is about to die next turn, Medical Protocol can mean the difference between life and de Their power only continues as you get into their special equipment . Claymores are also at their disposal to take out cover and weaker enemies, while their Banish ability allows them to empty their entire magazine into an enemy. There is virtually no reason to not have a Reaper in your party, as they do everything a Sniper does with significantly more power in their unique activated abilit PC players have been enjoying the game since February, but the developers have finally released a console version to Xbox One and PS4. It's a longer delay than many gamers are used, so does the ported version seem worth the wait? And after Enemy Unknown 's own release on consoles, have the interfaces and controls been improved (along with the performance) on the Xbox One and PS4's hardware? The answer is 'yes' across the board - minus a few technical iss Critical hits are easy to achieve on snipers late-game, meaning this skill reduces your killing power the longer it's active. With that said, few skills can match the sheer damage this can dish out. With a good sniper rifle and a good vantage point, it is possible to kill upwards of a dozen enemies in a single action, provided you have free reloads on your weapon to keep the chain go The XCom games are famous for their engaging squad-based combat. The games have always featured a large collection of alien types \u2013 each with an ability that players must keep in mind if they want all of their soldiers to make it back to base in one piece. Some of these aliens can fly, some are advanced robotic killing machines, some are basically living tanks, but the deadliest of them have psionic abilities that are frustrating at best \u2013 and absolutely devastating at worst. These are the most difficult alien types a player can expect when playing the X-Com titles; minus the unique types like the Uber Ethereal or Warlo","display_verified":false,"image":"","background_type":"preset","background":"one","text_color":"#fff","socials_color":"#fff","display_branding":false,"branding":{"name":"","url":""},"seo":{"block":false,"title":"XCOM 2: The 10 Best Skills, Ranked","meta_description":"","image":""},"utm":{"medium":"","source":""},"socials":{"email":"","tel":"","telegram":"","whatsapp":"","facebook":"","facebook-messenger":"","instagram":"","twitter":"","tiktok":"","youtube":"","soundcloud":"","linkedin":"","spotify":"","pinterest":""},"font":"karla","password":null,"sensitive_content":false,"leap_link":""}";s:10:"start_date";N;s:8:"end_date";N;s:10:"is_enabled";i:1;s:8:"datetime";s:19:"2025-11-06 13:37:28";}s:1:"g";a:1:{i:0;s:11:"link_id=710";}s:1:"e";O:8:"DateTime":3:{s:4:"date";s:26:"2025-11-11 16:11:11.155825";s:13:"timezone_type";i:3;s:8:"timezone";s:3:"UTC";}s:1:"m";N;s:1:"c";N;}
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