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a:6:{s:1:"k";s:41:"link?url=1833c9a07dbf0da80baca203ab1b633f";s:1:"d";O:8:"stdClass":16:{s:7:"link_id";i:606;s:10:"project_id";N;s:7:"user_id";i:611;s:10:"biolink_id";N;s:9:"domain_id";i:0;s:10:"pixels_ids";s:2:"[]";s:4:"type";s:7:"biolink";s:7:"subtype";N;s:3:"url";s:12:"martinkraft8";s:12:"location_url";N;s:6:"clicks";i:81;s:8:"settings";s:5872:"{"title":"XCOM 2: Ranking Every Class From Worst To Best","description":"FTL , or Faster Than Light , is an impressively punishing roguelike . The element of chance and dealing with impossible and unfair situations is just what fans love about it. People can do dozens upon dozens of runs through deep space before ever actually winning. Space is scary and dangerous, so it only makes sense for FTL to be so difficult. Adapting to the systems and honing FTL skills is a great thing to do on a morning comm Fortnite is available on just about every modern platform under the sun, including portable consoles. All the same, being able to play the PC version on the go will be a great addition to the Fortnite ecosys The XCom games are famous for their engaging squad-based combat. The games have always featured a large collection of alien types \u2013 each with an ability that players must keep in mind if they want all of their soldiers to make it back to base in one piece. Some of these aliens can fly, some are advanced robotic killing machines, some are basically living tanks, but the deadliest of them have psionic abilities that are frustrating at best \u2013 and absolutely devastating at worst. These are the most difficult alien types a player can expect when playing the X-Com titles; minus the unique types like the Uber Ethereal or Warlo Similarly, having key boss fights be dictated by a player's decision-making would truly drive home the themes of the game. Perhaps a character that is a playable ally if certain choices are made becomes a major adversary that must be dealt with in another route. These would give the game's various routes more identity while giving the player immediate indicators of how their choices are impacting the game's st XCOM 2 is extremely deadly in the early game, and soldiers often end up dying with a single unlucky critical hit from an enemy. In XCOM 2 , the Grenadier and the Ranger are two of the most powerful classes at this stage, and players should consider comprising their team of multiple of these if the early game is proving difficult in Ironman m Outside of combat, one of the key differences between a tactical JRPG and a more traditional turn-based RPGs is that players tend to have access to many more party members in tactical RPGs. As seen with the earliest entries in the Fire Emblem series, this can lead to many less important party members getting little to no character development. However, later entries in the Fire Emblem series introduced the support mechanic that allowed even the most minor of characters to still interact with the cast and show their character if the player desired. In order to make the player care about the characters in their party, the game should feature some method of interacting with their allies outside of com While having numerous endings and routes within a game incentivizes numerous playthroughs, nothing incentivizes players to keep playing a game quite like post-launch content. Whether these are free updates or DLC, additional content to a game allows it to continue to be fresh over a much larger period of time. As a tactical RPG , Triangle Strategy could theoretically add anything from new recruitable characters to entirely new mo Project Octopath Traveler was one of the first games shown for the Nintendo Switch. While it did eventually go to PC, it remains one of Nintendo\u2019s bigger console exclusives. Now that team at Square Enix is back with the same strategy in a new 2D game in These are the leaders of the Sectoid soldiers, and besides having higher base stats they also have devastating psionic attacks. Sectoid Commanders have four psionic abilities: Mind Control, Mindfray, Greater Mind Merge, and Psi Panic. The Mind control is especially nefarious, as it gives the Sectoid Commander complete control of a soldier in the player\u2019s squad for three turns. Most mind controlled soldiers do not survive the mission. The Mind Merge gives all Sectoids in battle decent bonuses to Will (morale), health, and critical hit chance. The worst aspect is it is very difficult to distinguish commanders from normal Secto While some sidequests could only be available to players who made certain choices, the completion of other sidequests could potentially provide additional context to a problem at hand, giving the player insight into how making a given choice may impact the p Flashbang grenades will disorient enemies within a large radius. Being disoriented means a -20 penalty to Aim, -30 penalty to Will, reduced Mobility by 6, and restriction of the use of most specialized abilities. It will also cancel Overwatch, Mind Control, a Viper\u2019s bind, and any other sustained abilities. These grenades can be extremely useful to reliably deal with dangerous effects while simultaneously debuffing multiple enem Sidequests in JRPGs can open up a lot of space for the player to gain access to additional in-game rewards such as items as well as allowing the spotlight to be put on side characters for further character development. 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