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a:6:{s:1:"k";s:41:"link?url=af6cdc2fcc8a42254b8aade4e7571ef6";s:1:"d";O:8:"stdClass":16:{s:7:"link_id";i:940;s:10:"project_id";N;s:7:"user_id";i:957;s:10:"biolink_id";N;s:9:"domain_id";i:0;s:10:"pixels_ids";s:2:"[]";s:4:"type";s:7:"biolink";s:7:"subtype";N;s:3:"url";s:12:"bretwilley03";s:12:"location_url";N;s:6:"clicks";i:45;s:8:"settings";s:5900:"{"title":"Games For Studio Ghibli Fans","description":"Aside from this, the storytelling in Breath of the Wild is very much what you make of it. If you\u2019ve played the game before, you\u2019ll know that Link has access to a number of cryptic photographs on his Sheikah Slate that represent locations spread across the open world. You are given no map icons or hints as to where these places are, you simply need to look at the images and work things out for yourself. It\u2019s a wondrous journey of discovery, and providing us with nuggets of narrative as opposed to temporary rewards makes seeking them out all the more satisfying. I love this approach, but mostly for what it represents as opposed to how it contributes to the game\u2019s overall pacing. As much as I love them, flashbacks simply don\u2019t facilitate an approach like this. They\u2019re an elusive manner of storytelling by design, providing brief snapshots of memories as we\u2019re left to fill in the blanks for ourselves. It informed the overall tone and thematic delivery of the last game, but now that enigmatic atmosphere has subsided, it\u2019s time to commit to something more definitive. Furthermore, whether plenty of ammo will conveniently drop out of random enemies' pockets to be picked up by the player is also an unusual inclusion in a Resident Evil game in its context, though it is very common in third-person action-games in general, when they are not attempting to simulate any layer of realism compatible to a survival-horror game. Capcom could experiment with more contemporary trends in addressing enemy-drops, such as looting the bodies, specifically their pock Couple in character switching between Chris & Claire and multiple settings with their own puzzles (that often can\u2019t be tackled in any order,) getting through _ CV _ can be a challenge\u2013 especially thanks to the harder difficulty curve. A remake could fix _ Code Veronica _ \u2019s design issues and m However, I think the first game was a stark indicator that this isn\u2019t a company playing by the rules anymore. Knowing this, I\u2019m hopeful Breath of the Wild 2 will be the most narrative-heavy Zelda game we\u2019ve ever seen, perhaps even superseding Skyward Sword and Twilight Princess with the amount of dialogue it\u2019s willing to subject us to. As long as it\u2019s in service of a wonderful story, I\u2019m more than happy to sit back and sink in. Resident Evil: Village is being developed using Capcom's famous RE Engine ( Resident Evil 7 , Resident Evil 3 Remake , Devil May Cry 5 ) and will see the return of the first-person perspective that was introduced in RE7, and will have no loading times thanks to the new hardware. Based on the RE8 announcement trailer , the next-gen sequel will feature new types of enemies including werewolf-like beasts, a mysterious village cult, and witches, who are shown controlling a swarm of bugs and draining blood from Ethan. RE8 will also have a revamped inventory system that plays into the game's larger focus on action - although we don't know if that will be more in line with Resident Evil 3 action or the balanced approach of Resident Evi Yes, rapidly pressing buttons during a cutscene to dodge lasers or run away from a boulder is a clear holdover from the 2005 - 2010 game design zeitgeist, where irritating QTEs would bring players to a game over screen if they put their controllers down to grab a drink during a cutscene. These events are more annoying than they are challenging, and are best left beh Deltarune has been lauded by the masses, and fans can't wait for the final product to grace them with their presence. Hopefully, the full game won't take too long to come out, with the quality of this game being just as enjoyable as the first game, if not m This revelation not only ties a potential Resident Evil 4 Remake closer into the fabric of Resident Evil's universe and timeline, but Resident Evil 4 Remake could also provide a lot of possible background information and insights into the creation of the Nemesis in Resident Evil 3, specifically the mysterious parasite that helped create the Nemesis in Umbrella's European facilities. The origins of this Nemesis parasite will hopefully be addressed in Resident Evil 4 Rema The only problem is that the game's color palette is very brown. Although the art direction is excellent overall, especially where the game's dangerous monsters are concerned, the uniqueness of certain settings suffers on account of a lack of variation in the game's color scheme. This is especially noticeable when compared to the expressive, richly detailed colors of the first three Resident Evil titles. That's one of the reasons the classic fixed-camera games are worth playing today , so the remake's producers should take the opportunity to widen the variety of colors used in the g _ Code Veronica _ is almost the end of an era of sorts for _ Resident Evil _ , and it in turn pays tribute to the franchise\u2019s many settings and recurring puzzles\u2013 going so far as to even feature a rendition of the original game\u2019s mansion during the climax. It\u2019s a nice nod for fans of the series, but it also means _ CV _ has a very derivative sett","display_verified":false,"image":"","background_type":"preset","background":"three","text_color":"#fff","socials_color":"#fff","display_branding":false,"branding":{"name":"","url":""},"seo":{"block":false,"title":"Games For Studio Ghibli Fans","meta_description":"","image":""},"utm":{"medium":"","source":""},"socials":{"email":"","tel":"","telegram":"","whatsapp":"","facebook":"","facebook-messenger":"","instagram":"","twitter":"","tiktok":"","youtube":"","soundcloud":"","linkedin":"","spotify":"","pinterest":""},"font":"inconsolata","password":null,"sensitive_content":false,"leap_link":""}";s:10:"start_date";N;s:8:"end_date";N;s:10:"is_enabled";i:1;s:8:"datetime";s:19:"2025-11-17 09:08:18";}s:1:"g";a:1:{i:0;s:11:"link_id=940";}s:1:"e";O:8:"DateTime":3:{s:4:"date";s:26:"2025-11-22 17:43:39.616840";s:13:"timezone_type";i:3;s:8:"timezone";s:3:"UTC";}s:1:"m";N;s:1:"c";N;}
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